It’s important to note that different simulators will help you learn different types of flying. The original Jurassic Park game on Nintendo's Game Boy and NES systems that released in 1993 is most responsible for the paradigm of featuring significantly more human-on-dinosaur violence than the actual films ever depicted. This was likely done out of a desire to empower the player in ways not present in the original movie - though years later, horror games like Alien: Isolation and Amnesia proved that disempowerment can make fantastic gameplay. Related: Dinosaur RPG Games With Jurassic Park-Style Settings Many later games in the franchise followed this gun-fueled trend, and Jurassic World eventually brought the somewhat widespread shooting of dinosaurs into the films. Titled simply Jurassic Park, this game featured fairly standard adventure gameplay as the player explored Isla Nublar. In this era, the dinosaurs were this particular Jurassic Park game's most unique selling point. Jurassic Park stood out from other licensed film tie-ins of the time, but ultimately it's nothing too special. Studio Frontier Developments, known for various successful management and simulation games like Planet Zoo and Roller Coaster Tycoon, should have been the perfect developer to deliver a modern Jurassic Park building game. Their first attempt didn't quite hit the mark - the game is fun, but has too little staying power, as evidenced by the game's sequel three years later. The original Evolution was unfortunately shallow on management systems and lacked some key features at launch. Related: Jurassic World Evolution 2: How To Unlock Everything These were eventually added in, but Frontier was already moving on. While seeing such a huge roster of Jurassic Park dinosaurs brought to life is exciting, Evolution revealed a fundamental problem with "Jurassic Park tycoon" - Jurassic Park is far less interesting when the dinosaurs are all contained.
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